That is The Witness' biggest and worst point all wrapped up into one. This is key because I have lost count how many times I was left furious to the point of testing the breaking point of an elite controller, only then to figure out the language, and once again I feel like a dunce. I'm not talking languages such as French, Japanese, etc., but more of a symbolic language with varying colors and outlined patterns that provide you some form of insight as to just what you need to do. Plus you just may learn the varying languages you need to solve them. You also don't have to complete the entire series of puzzles either, as you can walk away from a puzzle to go find and explore more so don't feel frustrated if you can't solve a puzzle just yet, because through your exploration you'll come to understand the reasoning and logic behind some of the puzzles. This island that you're on is fully open to you and filled with puzzle after puzzle after puzzle. Once you complete these then you will be able to solve a puzzle that will open a door to your new sandbox. Instead you get a series of puzzles that, looking back on it, are some of the easiest to figure out in the game itself. Even from the beginning you don't know who you are, where you are, how you got there, why you are there, and what you have to do next. These are found usually as you progress through the various puzzles, but while some will provide clues such as "crossing invisible lines", others will just flat out confuse. Instead you are given philosophical and theological quotes found on tiny (and I do mean tiny) voice recorders that are from famous historic people. It's a far more cerebral experience and doesn't rely common plotlines like the world is ending, or mankind is on the brink of annihilation, etc. You have to understand something about the Witness, and that is the whole "story" concept is fundamentally different in almost every aspect than what we as gamers are used to. Does it? Grab your thinking caps and let's get exploring. Priced at $39.99 + tax, the Witness better deliver for that price. Using similar puzzle layouts that we used to find in iconic puzzle games like Myst, The Witness offers the gamer a plethora of emotions ranging from euphoric excitement, to heart stopping rage, and a spectacular example of how less can actually be a whole lot more. Now fast forward about 7 years ahead and we are privileged to have his next release called the Witness from developer Thekla Inc. Braid was a sensational hit, not just in the puzzle genre, but games in general. If we set the way back machine to 2008, we bear witness to Jonathan Blow and his creation called Braid A puzzle solving game that involved time manipulation.
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