![]() ![]() When a player performs a trick on top of a rail, the landing status will no longer be calculated. ![]() In other words, this means that you will be able to generate mini drift dashes when drift dashing at high speeds (in slipstream, downhill, high boosting gears, etc). When performing a drift dash and your current speed is above your character's drift cap, it will add the difference between your current speed and your drift cap on top of your current speed. This is to fix random deaths on stages like Sand Ruins or Dark Desert where side flipping too early on a ramp would kill you.ĭrift state is no longer lost when bonking against walls. Side flips on certain ramps in certain stages now give you more distance. If your speed isn't low, it will add onto your current speed.Įvery stage's 100 ring box and max air box has been removed/replaced in some cases. Now, when your speed is too low, you'll be set to 200 speed. You can now instantly scroll through characters/gears in the CSS screen. Now you can make slight adjustments without losing speed. When you back out to the main menu, it won't force you to load your game data anymore. Made landing in the last half of your side flip a little more lenient and landing backwards or forwards a little more lenient. As an added bonus, you can now spam tricks off of manual ramps.Ĭhanged the trick system slightly. The infamous slow trick speed "bug", that would happen on automatic ramps has been fixed. When attacking someone, the attacker also gets an Extend, as well as the attacked.Īdvantage S can now get hit and can attack in run state. Going off of rails give you an Extend (max jump charge for 1 second). If you're charging prior to airing out, you will keep that jump charge if you keep holding jump when you air out. You can access Fly type shortcuts in run state. Works just like any other level up with air restoration.ĭrifting left whilst hitting a dash panel doesn't reset your drift state and your drift frames anymore. If there is a power ditto present in a race, power objects will respawn much faster.Īdded leveling up to Level 4 properly. You are now able to see the stage you selected in CSS (Character Select Screen) at the top left corner of the screen.įixed a bug where the invincibility theme would bug out the stage music if you happened to be listening to a custom track and not a track from vanilla.Īdded single-player stage object loading.Īdded passive turbulence buffs (speed cap on turbulence, recipro multiplier.) Shadow's default gear now actually defaults to Type-W. The Omochao balloon now spawns in always regardless of the Announcer toggle. Stage descriptions now depict whether the stage is a neutral, counterpick, or a gentlemen stage.Įvery character's boost particles change color at the very end of the boost duration, to indicate when your boost is about to end. Modified all the gears' descriptions to fit the gear more. Super Hang-On music can now be triggered by any of the players and works via port priority. "Announcer" toggle in Rule Settings has been replaced by the "JPN Voices" toggle. Super Sonic now has a separate board texture.Įvery model that is used is now the single-player model (except Super Sonic). The Crazy's buggy exhaust trail is fixed. Stage-specific changes can be found further down. Individually, many of these tweaks may not seem significant, but collectively they go a long way toward improving the game's overall feel and tempo. Standing alongside many major changes to the game are several smaller quality of life improvements.
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